version: "1.1.14" # Available serializers: # LEGACY_AMPERSAND - "&c&lExample &c&9Text". # LEGACY_SECTION - "§c§lExample §c§9Text". # MINIMESSAGE - "Example Text". (https://webui.adventure.kyori.net/) # GSON - "[{"text":"Example","bold":true,"color":"red"},{"text":" ","bold":true},{"text":"Text","bold":true,"color":"blue"}]". (https://minecraft.tools/en/json_text.php/) # GSON_COLOR_DOWNSAMPLING - Same as GSON, but uses downsampling. serializer: LEGACY_AMPERSAND prefix: "&x&F&C&D&0&5&Cᴀ&x&F&1&C&4&5&3ʙ&x&E&5&B&8&4&9ᴏ&x&D&A&A&C&4&0ʙ&x&C&F&A&0&3&6ᴀ&x&C&3&9&4&2&Dᴡ&x&B&8&8&8&2&3ᴏ&x&A&D&7&C&1&Aʀ&x&A&1&7&0&1&0ʟ&x&9&6&6&4&0&7ᴅ" # Don't use \n, use {NL} for new line, and {PRFX} for prefix. main: # Maximum time for player to authenticate in milliseconds. If the player stays on the auth limbo for longer than this time, then the player will be kicked. auth-time: 60000 enable-bossbar: false # Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE bossbar-color: YELLOW # Available overlays: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20 bossbar-overlay: NOTCHED_20 min-password-length: 6 # Max password length for the BCrypt hashing algorithm, which is used in this plugin, can't be higher than 71. You can set a lower value than 71. max-password-length: 70 check-password-strength: true unsafe-passwords-file: "unsafe_passwords.txt" # Players with premium nicknames should register/auth if this option is enabled # Players with premium nicknames must login with a premium Minecraft account if this option is disabled online-mode-need-auth: false # WARNING: its experimental feature, so disable only if you really know what you are doing # When enabled, this option will keep default 'online-mode-need-auth' behavior # When disabled, this option will disable premium authentication for unregistered players if they fail it once, # allowing offline-mode players to use online-mode usernames # Does nothing when enabled, but when disabled require 'save-premium-accounts: true', 'online-mode-need-auth: false' and 'purge_premium_cache_millis > 100000' online-mode-need-auth-strict: false # Needs floodgate plugin if disabled. floodgate-need-auth: true # TOTALLY disables hybrid auth feature force-offline-mode: false # Forces all players to get offline uuid force-offline-uuid: false # If enabled, the plugin will firstly check whether the player is premium through the local database, and secondly through Mojang API. check-premium-priority-internal: true # Delay in milliseconds before sending auth-confirming titles and messages to the player. (login-premium-title, login-floodgate, etc.) premium-and-floodgate-messages-delay: 1250 # Forcibly set player's UUID to the value from the database # If the player had the cracked account, and switched to the premium account, the cracked UUID will be used. save-uuid: true # Saves in the database the accounts of premium users whose login is via online-mode-need-auth: false # Can be disabled to reduce the size of stored data in the database save-premium-accounts: true enable-totp: true totp-need-password: true register-need-repeat-password: true change-password-need-old-password: true # Used in unregister and premium commands. confirm-keyword: "confirm" # This prefix will be added to offline mode players nickname offline-mode-prefix: "" # This prefix will be added to online mode players nickname online-mode-prefix: "" # If you want to migrate your database from another plugin, which is not using BCrypt. # You can set an old hash algorithm to migrate from. # AUTHME - AuthMe SHA256(SHA256(password) + salt) that looks like $SHA$salt$hash (AuthMe, MoonVKAuth, DSKAuth, DBA) # AUTHME_NP - AuthMe SHA256(SHA256(password) + salt) that looks like SHA$salt$hash (JPremium) # SHA256_NP - SHA256(password) that looks like SHA$salt$hash # SHA256_P - SHA256(password) that looks like $SHA$salt$hash # SHA512_NP - SHA512(password) that looks like SHA$salt$hash # SHA512_P - SHA512(password) that looks like $SHA$salt$hash # SHA512_DBA - DBA plugin SHA512(SHA512(password) + salt) that looks like SHA$salt$hash (DBA, JPremium) # MD5 - Basic md5 hash # ARGON2 - Argon2 hash that looks like $argon2i$v=1234$m=1234,t=1234,p=1234$hash # MOON_SHA256 - Moon SHA256(SHA256(password)) that looks like $SHA$hash (no salt) # SHA256_NO_SALT - SHA256(password) that looks like $SHA$hash (NexAuth) # SHA512_NO_SALT - SHA512(password) that looks like $SHA$hash (NexAuth) # SHA512_P_REVERSED_HASH - SHA512(password) that looks like $SHA$hash$salt (nLogin) # SHA512_NLOGIN - SHA512(SHA512(password) + salt) that looks like $SHA$hash$salt (nLogin) # CRC32C - Basic CRC32C hash # PLAINTEXT - Plain text migration-hash: AUTHME # Available dimensions: OVERWORLD, NETHER, THE_END dimension: OVERWORLD purge-cache-millis: 3600000 purge-premium-cache-millis: 100000 purge-bruteforce-cache-millis: 28800000 # Used to ban IPs when a possible attacker incorrectly enters the password bruteforce-max-attempts: 10 # QR Generator URL, set {data} placeholder qr-generator-url: "https://api.qrserver.com/v1/create-qr-code/?data={data}&size=200x200&ecc=M&margin=30" totp-issuer: "LimboAuth by Elytrium" bcrypt-cost: 10 login-attempts: 3 ip-limit-registrations: 4 totp-recovery-codes-amount: 16 # Time in milliseconds, when ip limit works, set to 0 for disable. ip-limit-valid-time: 21600000 # Regex of allowed nicknames # ^ means the start of the line, $ means the end of the line # [A-Za-z0-9_] is a character set of A-Z, a-z, 0-9 and _ # {3,16} means that allowed length is from 3 to 16 chars allowed-nickname-regex: "^[A-Za-z0-9_]{3,16}$" load-world: false # World file type: # SCHEMATIC (MCEdit .schematic, 1.12.2 and lower, not recommended) # STRUCTURE (structure block .nbt, any Minecraft version is supported, but the latest one is recommended). # WORLDEDIT_SCHEM (WorldEdit .schem, any Minecraft version is supported, but the latest one is recommended). world-file-type: STRUCTURE world-file-path: "world.nbt" disable-falling: true # World time in ticks (24000 ticks == 1 in-game day) world-ticks: 1000 # World light level (from 0 to 15) world-light-level: 15 # Available: ADVENTURE, CREATIVE, SURVIVAL, SPECTATOR game-mode: ADVENTURE # Custom isPremium URL # You can use Mojang one's API (set by default) # Or CloudFlare one's: https://api.ashcon.app/mojang/v2/user/%s # Or use this code to make your own API: https://blog.cloudflare.com/minecraft-api-with-workers-coffeescript/ # Or implement your own API, it should just respond with HTTP code 200 (see parameters below) only if the player is premium ispremium-auth-url: "https://api.mojang.com/users/profiles/minecraft/%s" # Status codes (see the comment above) # Responses with unlisted status codes will be identified as responses with a server error # Set 200 if you use using Mojang or CloudFlare API status-code-user-exists: - 200 # Set 204 and 404 if you use Mojang API, 404 if you use CloudFlare API status-code-user-not-exists: - 204 - 404 # Set 429 if you use Mojang or CloudFlare API status-code-rate-limit: - 429 # Sample Mojang API exists response: {"name":"hevav","id":"9c7024b2a48746b3b3934f397ae5d70f"} # Sample CloudFlare API exists response: {"uuid":"9c7024b2a48746b3b3934f397ae5d70f","username":"hevav", ...} # # Sample Mojang API not exists response (sometimes can be empty): {"path":"/users/profiles/minecraft/someletters1234566","errorMessage":"Couldn't find any profile with that name"} # Sample CloudFlare API not exists response: {"code":404,"error":"Not Found","reason":"No user with the name 'someletters123456' was found"} # # Responses with an invalid scheme will be identified as responses with a server error # Set this parameter to [], to disable JSON scheme validation user-exists-json-validator-fields: - "name" - "id" json-uuid-field: "id" user-not-exists-json-validator-fields: [] # If Mojang rate-limits your server, we cannot determine if the player is premium or not # This option allows you to choose whether every player will be defined as premium or as cracked while Mojang is rate-limiting the server # True - as premium; False - as cracked on-rate-limit-premium: true # If Mojang API is down, we cannot determine if the player is premium or not # This option allows you to choose whether every player will be defined as premium or as cracked while Mojang API is unavailable # True - as premium; False - as cracked on-server-error-premium: true register-command: - "/reg" - "/register" login-command: - "/l" - "/login" totp-command: - "/2fa" - "/totp" # New players will be kicked with registrations-disabled-kick message disable-registrations: false # Implement the automatic login using the plugin, the LimboAuth client mod and optionally using a custom launcher # See https://github.com/Elytrium/LimboAuth-ClientMod mod: enabled: true # Should the plugin forbid logging in without a mod login-only-by-mod: false # The key must be the same in the plugin config and in the server hash issuer, if you use it verify-key: "Y2ltQl2q2RFyzrRmcTrLYzyN" world-coords: x: 0 y: 520 z: 0 auth-coords: x: 0.0 y: 520.0 z: 0.0 yaw: 0.0 pitch: 0.0 cracked-title-settings: fade-in: 10 stay: 70 fade-out: 20 clear-after-login: false premium-title-settings: fade-in: 10 stay: 70 fade-out: 20 backend-api: # Should backend API be enabled? # Required for PlaceholderAPI expansion to work (https://github.com/UserNugget/LimboAuth-Expansion) enabled: false # Backend API token token: "19dgqcbgwg8ta" # Available endpoints: # premium_state, hash, totp_token, login_date, reg_date, token_issued_at, # uuid, premium_uuid, ip, login_ip, token_issued_at enabled-endpoints: - "premium_state" - "login_date" - "reg_date" - "uuid" - "premium_uuid" - "token_issued_at" # Available values: FALSE, TRUE, PERMISSION # FALSE - the command will be disallowed # TRUE - the command will be allowed if player has false permission state # PERMISSION - the command will be allowed if player has true permission state command-permission-state: # Permission: limboauth.commands.changepassword change-password: PERMISSION # Permission: limboauth.commands.destroysession destroy-session: PERMISSION # Permission: limboauth.commands.premium premium: PERMISSION # Permission: limboauth.commands.totp totp: PERMISSION # Permission: limboauth.commands.unregister unregister: PERMISSION # Permission: limboauth.admin.forcechangepassword force-change-password: PERMISSION # Permission: limboauth.admin.forceregister force-register: PERMISSION # Permission: limboauth.admin.forcelogin force-login: PERMISSION # Permission: limboauth.admin.forceunregister force-unregister: PERMISSION # Permission: limboauth.admin.reload reload: PERMISSION # Permission: limboauth.admin.help help: TRUE strings: reload: "{PRFX} &f> &aПерезагружено успешно!" error-occurred: "{PRFX} &f> &cПроизошла внутренняя ошибка!" ratelimited: "{PRFX} &f> &cПожалуйста, подождите перед следующим использованием!" database-error-kick: "{PRFX} &f> &cПроизошла ошибка базы данных!" not-player: "{PRFX} &f> &cКонсоли не разрешено выполнять эту команду!" not-registered: "{PRFX} &f> &cВы не зарегистрированы или ваш аккаунт &bПРЕМИУМ!" cracked-command: "{PRFX}{NL}&fВы не можете использовать эту команду, так как ваша учетная запись &6ПРЕМИУМ&f!" wrong-password: "{PRFX} &f> &cНеверный пароль!" nickname-invalid-kick: "{PRFX}{NL}&cВаш никнейм содержит запрещенные символы. Пожалуйста, смените никнейм!" reconnect-kick: "{PRFX}{NL}&cПереподключитесь к серверу, чтобы подтвердить свою учетную запись!" # 6 hours by default in ip-limit-valid-time ip-limit-kick: "{PRFX}{NL}{NL}&cВаш IP достиг максимального количества зарегистрированных учетных записей. Если это ошибка, перезагрузите маршрутизатор или подождите около 6 часов." wrong-nickname-case-kick: "{PRFX}{NL}&fВы должны присоединиться, используя имя пользователя &c{0}&f, а не &c{1}&f." bossbar: "{PRFX} &f> &fУ вас осталось &c{0} &fсекунд для входа в систему." times-up: "{PRFX}{NL}&cВремя авторизации истекло." login-premium: "{PRFX} &f> &fВы вошли в систему автоматически, используя премиум-аккаунт!" # Can be empty. login-premium-title: "{PRFX} &f> &aДобро пожаловать!" # Can be empty. login-premium-subtitle: "&fВы вошли в систему как премиум-игрок!" # Can be empty. login-floodgate: "{PRFX} &f> Вы вошли в систему автоматически, используя учетную запись Bedrock!" # Can be empty. login-floodgate-title: "{PRFX} &f> &aДобро пожаловать!" # Can be empty. login-floodgate-subtitle: "&fВы вошли в систему как основоположник!" # Can be empty. login: "{PRFX} &f> &fИспользование: &5/login &f(пароль)" login-wrong-password: "{PRFX} &f> &cВы ввели неправильный пароль, у вас осталось {0} попыток." login-wrong-password-kick: "{PRFX}{NL}&cВы ввели неправильный пароль несколько раз!" login-successful: "{PRFX} &f> &aУспешно вошли в систему!" login-title: "{PRFX}" # Can be empty. login-subtitle: "&fИспользование: &5/login &f(пароль)" # Can be empty. login-successful-title: "{PRFX}" # Can be empty. login-successful-subtitle: "&aУспешно вошли в систему!" # Can be empty. # Or if register-need-repeat-password set to false remove the "" part. register: "{PRFX} &f> &fИспользование: &5/register &f(пароль) (пароль)" register-different-passwords: "{PRFX} &f> &cВведенные пароли отличаются друг от друга!" register-password-too-short: "{PRFX} &f> &cВы ввели слишком короткий пароль, используйте другой!" register-password-too-long: "{PRFX} &f> &cВы ввели слишком длинный пароль, используйте другой!" register-password-unsafe: "{PRFX} &f> &cВаш пароль ненадежен, используйте другой!" register-successful: "{PRFX} &f> &aУспешно зарегистрирован!" register-title: "{PRFX}" # Can be empty. register-subtitle: "&fИспользование: &5/register &f(пароль) (пароль)" # Can be empty. register-successful-title: "{PRFX}" # Can be empty. register-successful-subtitle: "&aУспешно зарегистрирован!" # Can be empty. unregister-successful: "{PRFX}{NL}&aУспешно незарегистрированный!" unregister-usage: "{PRFX} &f> Использование: &5/unregister &f(текущий пароль) подтвердить" premium-successful: "{PRFX}{NL}&fСостояние учетной записи успешно изменено на &bПРЕМИУМ&f!" already-premium: "{PRFX} &f> &cВаш аккаунт уже &bПРЕМИУМ&c!" not-premium: "{PRFX} &f> &cВаш аккаунт не &bПРЕМИУМ&c!" premium-usage: "{PRFX} &f> Использование: &5/premium &f(текущий пароль) подтвердить" event-cancelled: "{PRFX} &f> Событие авторизации было отменено" force-unregister-successful: "{PRFX} &f> &a{0} &aУспешно незарегистрированный!" force-unregister-kick: "{PRFX}{NL}&aВы были сняты с регистрации администратором!" force-unregister-not-successful: "{PRFX} &f> &cНевозможно отменить регистрацию &c{0}&c. Скорее всего этот игрок никогда не был на этом сервере." force-unregister-usage: "{PRFX} &f> Использование: &5/forceunregister &f(ник)" registrations-disabled-kick: "{PRFX} &f> &cВ настоящее время регистрации отключены." change-password-successful: "{PRFX} &f> &aПароль успешно изменен!" # Or if change-password-need-old-pass set to false remove the "" part. change-password-usage: "{PRFX} &f> &fИспользование: &5/changepassword &f(старый пароль) (новый пароль)" force-change-password-successful: "{PRFX} &f> &fПароль для игрока &a{0} &fуспешно изменен!" force-change-password-message: "{PRFX} &f> &fВаш пароль был изменен на &a{0} &fадминистратором!" force-change-password-not-successful: "{PRFX} &f> &fНевозможно изменить пароль для &a{0}&f. Скорее всего этот игрок никогда не был на этом сервере." force-change-password-not-registered: "{PRFX} &f> &fИгрок &a{0}&f не зарегистрирован." force-change-password-usage: "{PRFX} &f> &fИспользование: &5/forcechangepassword &f(ник) (новый пароль)" force-register-usage: "{PRFX} &f> &fИспользование: &5/forceregister &f(ник) (пароль)" force-register-incorrect-nickname: "{PRFX} &f> &cНик содержит запрещенные символы." force-register-taken-nickname: "{PRFX} &f> &cЭтот ник уже занят." force-register-successful: "{PRFX} &f> Успешно зарегистрированный игрок &a{0}!" force-register-not-successful: "{PRFX} &f> Не могу зарегистрировать игрока &a{0}&f." force-login-usage: "{PRFX} Usage: &6/forcelogin " force-login-successful: "{PRFX} &aSuccessfully authenticated &6{0}&a!" force-login-unknown-player: "{PRFX} &cUnable to find authenticating player with username &6{0}&a!" totp: "{PRFX} &f> Пожалуйста, введите ключ 2FA с помощью &5/2fa &f(ключ)" totp-title: "{PRFX}" # Can be empty. totp-subtitle: "&fВведите ключ 2FA, используя &5/2fa &f(ключ)" # Can be empty. totp-successful: "{PRFX} &f> &aУспешно включил 2FA!" totp-disabled: "{PRFX} &f> &aУспешно отключил 2FA!" # Or if totp-need-pass set to false remove the "" part. totp-usage: "{PRFX} &f> Использование: &5/2fa enable &f(текущий пароль) или &5/2fa disable &f(верхний ключ)." totp-wrong: "{PRFX} &f> &cНеверный ключ 2FA!" totp-already-enabled: "{PRFX} &f> 2FA уже включен. Отключите его с помощью &5/2fa disable &f(ключ)." totp-qr: "{PRFX} &f> Нажмите здесь, чтобы открыть QR-код 2FA в браузере." totp-token: "{PRFX} &f> &fВаш токен двухфакторной аутентификации &7(Нажмите, чтобы скопировать)&f: &a{0}" totp-recovery: "{PRFX} &f> &fВаши коды восстановления &7(Нажмите, чтобы скопировать)&f: &a{0}" destroy-session-successful: "{PRFX} &f> &cВаша сессия теперь уничтожена, вам нужно снова войти в систему после повторного подключения." mod-session-expired: "{PRFX} &f> &cСрок действия вашего сеанса истек, войдите снова." # Database settings database: # Database type: mariadb, mysql, postgresql, sqlite or h2. storage-type: MARIADB # Settings for Network-based database (like MySQL, PostgreSQL): hostname: "100.107.33.61:64000" user: "u20_iAdJFuiHWu" password: "xVXEHtA^u.w9i9sr=IegfKvu" database: "s20_AbobaWorld" connection-parameters: "?autoReconnect=true&initialTimeout=1&useSSL=false"